Gameplay

Valor Mortis Chapter 5: Route, Loot and Boss Guide

Complete Chapter 5: Crime in Valor Mortis with the route through Vale of Wrath, key locations, Amber pickups, Ferrofluid upgrades and Slaughtermill tactics.

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Valor Mortis Game screenshot
Valor Mortis · Gameplay
01

Complete Crime Through Vale of Wrath

Complete Chapter 5: Crime by taking James’s Outward Pass Key, crossing Vale of Wrath, collecting the Musket and defeating Slaughtermill. Complete The Lost Boy, In the Name of Art and The Deserter along the route, then collect the Emissary’s Letter after the boss.

Follow the Lanterns through Wolfsbane Field, Under the Bridge, Poisoned Camp, Ship Graveyard and Old Windmill.

Spoiler warning: the walkthrough below includes side-quest conclusions and the chapter’s boss encounter.

02

Open the Outward Pass

  1. Speak with James after waking in the Abandoned Church to receive the Outward Pass Key.
  2. Buy the additional Ferrofluid Flask Power Upgrade from Louis’s station for 3000 currency if you can afford it.
  3. Unlock the door across the grapple point, right of the Caverns entrance, to leave through the Outward Pass.
03

Wolfsbane Field: Finish The Lost Boy

  1. Read Mirek’s Note on the bench inside the mandatory house left of Wolfsbane Field Lantern to start The Lost Boy.
  2. Destroy the wall’s two weak points to clear the main route onward.
  3. Grapple onto the upper platform in the shortcut cave’s right-hand room to reach the miniboss.
  4. Defeat that miniboss to obtain Equivalent Exchange.
  5. Collect the Cellar Key beside the body beyond the Blade Upgrade Material chest, up the ramp behind the miniboss.
  6. Unlock the cellar door beside the original house entrance to reach the quest’s final room.
  7. Read the table note to complete The Lost Boy.
  8. Open the cellar chest to collect Wound that Heals.
04

Under the Bridge: Enter the Painter’s Basement

  1. Pick up the Wanted Notice in the shack across the bridge from Under the Bridge Lantern to start The Deserter.
  2. Shoot through the window on the blocked house’s right side to clear its front entrance.
  3. Move the upstairs painting right of the body to start In the Name of Art.
  4. Shoot the weak point through the revealed gap to open the neighboring clearing.
  5. Take the Basement Key beside the gravestone at the top of the clearing’s hill.
  6. Unlock the rear door on the house’s first floor to enter the basement memory route.
  7. Collect Painter’s Final Letter in front of the body in the final room to complete the quest and receive Butcher’s Carnage.
05

The Deserter: Search the Hut and Beehives

  1. Follow the grapple points right of the basement exit to reach the Eternal Guardsman.
  2. Defeat the Guardsman to receive the Beekeeper’s Hut Key.
  3. Read Deserter’s Diary inside the keyed hut to advance the quest.
  4. Loot the chest at the hut’s back for Perfectionism.
  5. Inspect the square hive farthest from the hut for an Anubis Figurine Part; avoid hives marked with red crosses.
  6. Defeat the miniboss up the right-hand hill beside the corpse-covered road for another Wound that Heals pickup.
  7. Inspect the right-hand square hive before the wooden walls farther down that road for another figurine part.
06

Poisoned Camp, the Bridge Gate and Fishing Village

  1. Defeat the dual-sword Volunteer in the fort to obtain the Wagon Key.
  2. Collect the Musket from the table inside the central locked wagon to continue.
  3. Shoot the carriage-wall weak point left of the carriage exit when facing Poisoned Camp Lantern to open the chest route.
  4. Open the Lucky Shot chest beyond the flamethrower Volunteers cautiously: it triggers bombs.
  5. Freeze the bridge-top building’s gears with Stasis to keep its gate open.
  6. Collect the Ferrofluid Flask Power Upgrade beside those gears inside the building entered through its roof.
  7. Inspect the square hive left of the group behind the town’s first right-hand house to finish The Deserter.
  8. Open the chest beside the fishing village’s tree of hanging bodies for an Empty Ferrofluid Flask.
  9. Follow the village’s right-hand riverbank to the dead-end chest beneath a grapple point for Dilated Moment.
07

Ship Graveyard: Prepare for Old Windmill

  1. Activate Nephtoglobin Formations after their story unlock near Ship Graveyard to open routes through the area.
  2. Search beneath the entry deck of the ship with two central ramps for a Ferrofluid Flask Power Upgrade.
  3. Use Old Windmill Lantern as your checkpoint before facing Slaughtermill.
08

Amber Pickups Along the Route

AmberWhere to collect it
Equivalent ExchangeWolfsbane Field cave miniboss.
Wound that HealsMirek’s cellar chest and the forest hill miniboss.
Butcher’s CarnageComplete In the Name of Art.
PerfectionismChest inside the beekeeper’s hut.
Lucky ShotTrapped chest in Poisoned Camp.
Bountiful HarvestComplete The Deserter.
Dilated MomentFishing village riverbank chest.
09

Slaughtermill: Expose and Destroy the Eyes

Slaughtermill is a weak-point puzzle fight. Keep moving around its tentacles and ground spikes. The Carrion it summons provide ammunition.

  1. Shoot the exposed tentacle weak points and the weak point beneath the mill during its stomp.
  2. Grapple the lower door open to expose the gears.
  3. Freeze those gears with Stasis to stop the windmill.
  4. Grapple open the other door to reveal the remaining weak point.
  5. Shoot that weak point to finish the opening set.
  6. Follow the grapple route inside after being pushed back, avoiding ground waves on your approach.
  7. Shoot the internal eyes, aiming the Blunderbuss at the large central eye for damage.
  8. Destroy the next four weak points: the former gear doorway, the windmill and the pair exposed by side tentacles.
  9. Activate Nephtoglobin walls to protect your return approach from the mill’s fire.
  10. Follow the left-hand grapple and platforming route after the checkpoint.
  11. Shoot exploding bodies on the platforms below before landing to avoid their lethal explosions.
  12. Shoot the weak points on the ceiling-anchored tentacles while avoiding incoming tentacle attacks.
  13. Fire into the exposed central eye until Slaughtermill falls.

The platforming checkpoint preserves your progress through the earlier boss sections. If you die during the later part, look for your dropped Catalysts on the path just after Old Windmill Lantern. They are outside the boss room.

10

After the Boss and Your Later Return

  1. Collect Emissary’s Letter from the tunnel’s right-hand ground immediately after Slaughtermill before continuing toward Punishment.
  2. Return to the Valley of Ashes’ Other Side with Shield Transmutation from the University to continue The Emissary through the poison.
  3. Revisit Ship Graveyard with Shield, grappling toward the village and turning right through the poison to the left-hand balcony chest containing Butcher’s Carnage.
  4. Collect Toothless Jack’s Journal beneath the pier behind the lower ladder, plus Cargo Manifest on the crates, for The King of Smugglers.

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